GameCube Cable Report
Specs
Seven feet long
Two ends: GameCube and GBA
Secure clips for GBA
By
Nintendo
Category
Cable
Price
1400 yen (11 dollars US)
GameCube Game Boy Advance Cable
Here's how the Game Boy Advance and GameCube
will interface in games that support the
exchange of data.
December 17, 2001
Nintendo reportedly has some big plans interfacing
its GameCube console with its Game Boy Advance
handheld. Through the use of a GameCube Game
Boy Advance Cable, Nintendo can design a
way for both systems to share and exchange
data in specific games. The GameCube Game
Boy Advance Cable was released in Japan on
December 14th along with the first game that
uses the peripheral: Animal Forest +.. The
cable is available for purchase separately
for around 11 US dollars (1,400 yen). It's
a simple design, featuring a GameCube controller
plug on one end of a seven foot cable, and
a Game Boy Advance link plug on the other.
It's a very simple matter of matching up
the peripheral notches on the GBA with the
clips on the cable...once the cable is hooked
onto the GBA system, it won't come off until
you pinch the plastic nubs to release the
clips from the notches. This ensures that
the cable won't come unplugged during play.
The GameCube plug is an ash-gray color to
differentiate itself from the other controller
colors on the market...so you know exactly
which cable you're unplugging from the GameCube
system.
Nintendo of America will release the GameCube Game Boy Advance Cable in the US sometime in 2002.
Specs
Digital video cable with component output
option; enables high definition 480p (progressive
scan)
By
Nintendo
Category
Cable
Price
TBA
Nintendo GameCube Component Video Cables
The US standard for GameCube's digital video
output. Also an explanation of progressive
scan benefits.
March 14, 2001
As we move into the next-generation, standards
for audio and video formats are heightening.
To keep up with these demands Nintendo has
included a fully digital video output on
GameCube. Since all GameCube software will
be required to support 480p* (progressive
scan), users with HDTV (or HTDV ready) sets
will benefit from a more clear picture. Currently
Nintendo of Japan plans to output the signal
via a D Terminal cable. The cable format
is not supported here in America, but it
sends the same 480p signal. According to
Nintendo's GameCube accessory site, though,
the company plans to release a component
cable in the U.S. in place of the D Terminal
cable. By utilizing a component video format,
GameCube becomes instantly compatible with
many of today's high definition television
sets. It should be noted that the component
video is only regarded as a slight improvement
over normal S-video transmissions. However,
as mentioned before, the component video
input will be responsible for enabling progressive
scan -- if your TV supports 480p. So its
benefits over normal S-video will be substantial.
*As you have probably gathered by now, progressive
scan is the most important factor when it
comes to GameCube's digital video output.
By hooking your GameCube up to a progressive
scan capable TV you will be able to see 60
full frames every second as opposed to 30
full frames per second. This means every
frame of a game running at 60 frames per
second can be seen. This is as opposed to
normal television sets, which produce a 480i
(interlaced) picture. Interlaced pictures
are never presented as one consistent picture
(see below), but rather are broken up like
window blinds.
Non-progressive scan TVs display frames in
interlaced odd and even fields.
There are also only 30 full frames displayed
each second as opposed to progressive scan's
60. The question then arises, if a game is
running at 60 frames per second, can you
see the difference (as opposed to 30) on
your non-HDTV? Absolutely. A normal 480i
TV will normally display one "half"
(interlaced) of a frame every 1/60th of a
second. Think of it this way. You have 30
different paintings and each painting is
broken into two pieces (60 pieces total),
so you can only show one piece at a time.
You have exactly 60 seconds to show your
friend all the pieces. To do this you're
going to have to show one half of the painting
every second. It is the same way with 480i
TVs, because they can only display half (interlaced)
of each "painted" game frame at
a time. Conversely, a 480p HDTV can be thought
of as a "full-framed" format. Going
back to those 30 different paintings, you
could instead show your friends the whole
painting in one second on error resume next
plugin = ( have shown your friend 60 of those
paintings instead. It's a lot of information
to swallow, but needless to say GameCube's
component cables will allow for a clear picture
and the ability to view 60 frames per second
games in their full glory. The price for
Nintendo's official cable set is yet unannounced,
and hasn't even been displayed yet. Below
is an example of what component cable inputs
look like on the back of a TV.